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Information
Updated rules and information is in blue font.
Schedules will be posted to this website and compusport.net after 7pm on Monday of the first week of play. Check back on the night of play for any schedule changes.
Fall League runs 12 weeks with 1 break for Thanksgiving. We will not be canceling league unless there is a travel ban in place on the night of play.
Provide each player's full name, team name, and date on the score card every week. The captain's phone number and email needs to be provided at least once.
Score sheets and fees need to be dropped off at Cocktails or the Union Station into the drop box unless arrangements have been made with the location. They will be considered late if the score envelopes are not in the box by 7:00pm on Friday of the week played. The drop box at Cocktails is located on the wall next to the back office, near the restrooms and Dart machines. The Drop box at the Union Station is located above the change machine.
Drop locations for North Liberty and Tiffin will be determined before league begins.
Player Fees
Each 4 person team pays $20 on the week played. The home team is responsible for ensuring the $40 weekly fees are delivered to the league. Any shortage will be taken out of the home team end of season payout.
A $30 sanction fee will be charged for all players that play more than 1 week. (if a player will not play more than 1 week, note it on the envelope and they will not be charged unless they play another week) The fee covers $15 for IOMA and $15 for ISPA.
Discuss the fees with your sponsor. They may be willing to cover some or all of the sanction fees.
Sanction fees are due by the 2nd week of play. Any player with unpaid sanctions will play as a 12 handicap until their fees are paid. This will not be removed from games played after fees are paid.
Unpaid fees will be deducted from the end of season payout. Sanctions may be paid in the weekly envelope, make sure to note which players are paying.
Tournament Requirements
To qualify for state tournaments, each sanctioning body requires a different amount of weeks played. ISPA (Des Moines tournament) requires 6 weeks played in the same sanctioned year. Beginning in 2024, ISPA will allow games in different sessions to count for qualifying. IOMA (Waterloo Tournament) requires 8 weeks played in the same sanctioned year.
Match Rescheduling and Forfeits
If a team is not able to play a match for a valid reason, they must contact the Captain of the opposing team 24 hours before the match to request it be rescheduled. The exception is for bad weather on the night of play. Names and Phone are on the Team Rosters page on WWW.CRGAMESTATION.COM. Makeup matches must be played before the next scheduled match. If the team fails to call or fails to play the makeup match, they will forfeit the match and receive 0 team points. The opposing team will receive 5 team points. There will be no change to any player stats. Both teams are required to pay weekly fees. Teams that fail to appear with at least 3 members 30 minutes past start time (real time) will forfeit the match. If both teams fail to play the makeup match, then both teams will receive 0 points.
Handicaps
Handicaps are a measure of your skill in this league. Starting in the fall session, all handicaps are reset to 0. You will be assigned a handicap beginning on your third week of play. The AA and A divisions will have a minimum handicap of 6 and the B division will have a minimum handicap of 5. Handicaps are determined by dividing the points you earned by the points possible, then multiplying the result by 10 and rounding to the nearest whole number. If you get 30 points out of 40, (7.5) then your handicap will be 8.
Players who have not paid sanction fees will be assigned a 12 handicap starting on their 3rd week of play and continuing until their fees have been paid. The games played as a 12 handicap will remain even after the fee is paid.
Handicaps will carry over to the winter session. After 2 weeks in the winter session, your handicap will be exclusively based on the winter stats.
Anyone without a handicap for position round will play with a 10 handicap.
Rankings
Teams will be ranked from most wins to least and then by number of team points. Players will be ranked by percent of wins and then by point differential (points you earned minus your opponents points).
Score Keeping
Both teams will fill out the score card with their player lineup, team name, and date of play before the match begins. Fill in the AVE boxes next to each players name with the player handicap. Everyone starts with a 0 handicap until they have played 2 weeks. Find your current handicap on the Handicaps page or on the Standings page. Zeroes cancel each other. If one team has more zero handicaps than the other, then the highest handicap on the team with fewer zeros is canceled (becomes 0). Each additional zero that isn't already canceled will cancel the next highest handicap on the other team. Add each team's handicaps and subtract the smaller total from the other. The difference goes to the team with the smaller total.
Example1:
Say the home team handicaps are 9, 7, 7, 0 and the away is 7, 7, 0, 8.
The zeroes on each side cancel each other. Home has 23 points and away has 22 points. The difference of 1 point is given to the away team in the boxes under the sub-total row for each round. Enter 4 points in the Total column for team handicap.
Example2:
Say the home team handicaps are 9, 7, 7, 0 and the away is 7, 8, 0, 0.
The zeroes on each side cancel each other. The extra zero on the away team cancels the highest handicap on the home team (9). Home has 14 points and away has 15 points. The difference of 1 point is given to the home team in the boxes under the sub-total row for each round. Enter 4 points in the Total column for team handicap.
The winning player will receive 10 points and the loser will receive 1 point for each of their object balls that were pocketed, regardless of who pocketed the balls. Circle the winner's game score if they have an ERO.
An ERO is defined as: On a player's first time to the table, with all 15 balls on the table, they pocket all their object balls and legally pocket the 8-ball, it is an Eight-ball Run Out.
After the scores are entered for each round, add the game points to get the sub-total and then add the handicap to get the total for the round. The team with the higher total earns a round point. Circle the round number at the bottom of the column for the winning team. If the rounds are tied, circle the round number on both teams and put a diagonal slash through the circle. This indicates a tie and both teams receive half a point.
When the match is finished, both captains should review the score sheet for accuracy and then sign the score card. Place the weekly fees of $40 in the envelope and seal it. The home team is responsible if there are any shortages in the envelope. The home team is responsible for getting the score envelope to a drop box by 7:00 PM on Friday of the week played.
The most important thing is to "Have Fun"!
8-Ball Rules
17.1 Know the rules: Most disputes can be avoided if both players are knowledgeable about the rules of the game.
17.2 This is a handicapped league, don't "sandbag" by keeping your wins as modest as possible. Handicaps are meant to be a genuine measure of your skill. It's poor sportsmanship to give anything but your best effort.
17.3 No "Sharking": "Sharking" is any act designed to upset your opponent or disrupt their concentration at any time during the game. Examples are using profanity, making sarcastic comments, refusing to acknowledge an obvious foul, standing close to your opponent’s line of vision or creating sudden noise. These rules apply not only to you, but also to any person who is in your "cheering squad".
17.4 Make sure that the trademark of you and your teammates is good sportsmanship. Win or lose, that’s what league play is all about.
(a) Distracting the opponent;
(b) Changing the position of the balls in play other than by a shot;
(c) Playing a shot by intentionally miscuing;
(d) Continuing to play after a foul has been called or play has been suspended;
(e) Practicing during a match (includes shooting on another table);
(f) Marking the table;
(g) Delay of the game; and
(h) Using equipment inappropriately.
Unsportsmanlike conduct can result in a player or team being kicked out of the league. This is at the discretion of the league operators.